At least for now. Maybe in the future. Now I concentrate on helping other devs in form of making video tutorials but more on that later. This doesn’t mean I stopped making games. It means I need to take smaller bites.
Author Archives: stopnotbot
During the summer there will be less updates to Somnium Novis. I mean the sun is shining and I will be having my summer holiday. There is also a new project I’m working on. It is graphically and technically less demanding project and I will be putting my efforts on that for now. To beContinue reading “Summer time”
Somnium Novis 0.4.0
This alpha version is now complete. I could go and list a bunch of new features but instead I’ll just leave a video here. That’s how lazy I am. Thanks for visiting. Have a good one!
Quick Help #2 – Array Has an Enum Value or Has It Not?
Today I was implementing a mechanism for saving game state into a file. I am basically using a similar approach as in the official documentation example (https://docs.godotengine.org/en/stable/tutorials/io/saving_games.html). In one of my persistent nodes I noticed something fishy. I was working with an array full of enum values but after loading that particular array my array#hasContinue reading “Quick Help #2 – Array Has an Enum Value or Has It Not?”
Sneak Peak to Alpha 0.4.0
Next alpha version is just around the corner. There is still some content missing. I would say the first chapter is half way finished. There’s at least more playable content, new inventory system, new menus, environmental elements like rain and a lot more. But now is not the time to talk about a version thatContinue reading “Sneak Peak to Alpha 0.4.0”
Tutorial #1 – Godot Audio Volume
I will keep my tutorials short. They usually cover only the basics. The simplest solution to a problem at hand. My intentions are not to guide how to make production ready code or design. There are multiple ways of handling audio in your Godot project. I’m going to show some of the technics to makeContinue reading “Tutorial #1 – Godot Audio Volume”
Alpha Build 034
There’s a new build. There’s a bunch of new features and fixes. In this post I’ll walk you through what has changed. I started my work for this build by fixing bugs. The first bug was a nasty one. Every time I used an item another item was removed from the inventory. This is relatedContinue reading “Alpha Build 034”
Quick Help #1 – How to Remove an Item from an Array in GDScript
This is the first post in ‘quick help’ series. When I find a bug in my code and think it’s worth sharing, this series is where I’ll post it. Also everyone hates too long tutorials and examples. I’ll show you how to do things properly. Prerequisites: Godot v3.3 Problem: Whenever I try to remove anContinue reading “Quick Help #1 – How to Remove an Item from an Array in GDScript”
This is Somnium Novis
I started the development a couple of months back. I had already done a couple of concepts. There was a rolling sky clone, a minigolf game and many others. None of those seemed to keep me excited. I always lost my interest after a while. Then I started thinking what I really love about gamesContinue reading “This is Somnium Novis”
What? Who? Why?
Hello void! I decided to start writing about my personal projects. I’ll post a series tutorials as side product just to be used as documentation in the future. I’m a developer, designer, music lover, dad and many more things. I want to keep book about my doings and findings and help my readers on theContinue reading “What? Who? Why?”